
Super massive sheep destroys the world

Super massive pumpkin (questionable) destroys the world

Super massive sheep destroys the world

Super massive pumpkin (questionable) destroys the world
That means the team made Desert Soul ()
Got off track, these past few days I’ve been learning that sample tank and writing it makes me a bit dizzy
It’s becoming more and more of a mess, an unavoidable problem
Variables are flying around in the project, and structs haven’t been reused yet.
The current question is whether mbt supports using Go-like functions as map values.
Like the following example
var book map[string]func()
func test() {
fmt.Println(
"test")
}
func tst() {
fmt.Println(
"test")
}
func main() {
book = make(map[string]func())
book["ss"] = test
book["sss"] = tst
book["ss"]()
}
Mainly, each enemy’s AI is independent, as are the animations, so they can’t be all encapsulated with a single ::
Gave up, writing a single file in a single file
In the po, both draw_bits and checkOutmap naming conventions have already appeared in the same file.
po’s Enterprise WeChat got ganked and now can’t attend the meeting
Just wait honestly for other feedback.

Hero
Watching it turn into a neon samurai…
I added the big world tonight, but the hitboxes haven’t been optimized yet xd
Would the post from 5 days ago have imagined being able to create something like this (of course there are still many things not added)
Earth online is really fun
Submit PR
I realized I was being dumb when writing the hitbox… it’s not when the xy axes overlap, the y‑axis overlapping triggers combat ()
But there are still changes, they’ll come slowly
As for early‑stage small monsters, their HP was a bit high, gradually optimized
What gamejail planning
https://github.com/moonbitlang/MoonBit-Code-JAM-2024/pull/36
Got hit by a 2.0 dimensionality reduction strike
Such strong art ![]()
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Indeed, one person can’t compete with a team
But I can learn how to draw the health bar; I also plan to implement this entry method
Hope to polish it before the end of next week
Thinking about whether to make it an obtainable skill
Originally was so sleepy but suddenly got mysterious motivation
Don’t be so competitive anymore
, posting for milk tea money
With the help of AI power
Finally, I’m actually tangled up about how to overdo the art and have forgotten my original intention ![]()
Mainly I don’t know how to draw a health bar, and can’t find anything like a health bar.
Maybe we should optimize the logic.
IDEA:
Since it’s called 108 Demon Lords, design the boss stage to allow resurrection + damage inheritance.
Then let the initial level‑0, zero‑bonus character repeat exactly 108 times to defeat the demon lord.
Isn’t that cool
Internal friction ing
Is it necessary to lengthen the process when basically it’s just a casual experience?
Otherwise, just add some monsters casually and it can be considered a finished product.
https://0x72.itch.io/2bitcharactergenerator
Seems like it can be copied
Optimization is so hard
Added something like a battle entrance animation (?
Anyway, it’s just a placeholder
Then I optimized the code structure and stuff; now at least it’s not a function flying around XD
Turns out I should master Rust first before doing this
Motivation only comes when you actually start writing.

I copied a castle from AI and then drew for almost 2 hours.
In the end I found the result wasn’t that great; I just can’t keep up with art.
Anyway, I kept writing.
Today PO was messed up by a mysterious bug of my own, because after entering match it doesn’t appear immediately, so I was left dumbfounded.
In short, this is the effect (
Getting into the top 5 is a bit tough, need to hustle this weekend
Rocket launch
Guys
Even a small competition can have hidden bugs crossing ![]()
I changed the underlying logic yesterday, and today everything is segfaulting.
I don’t get it, maybe it’s because I didn’t push to git in time.
That’s basically it; after that, just create a new folder.
I don’t want to get tangled up in art, boohoo.