Release モードで cow.dae を読み込むとクラッシュ

この問題は 2.7 BVH 実験を実行中に発生し、エラーメッセージなしに突然プログラムが終了しました。
原因は以下の可能性が考えられます:

(以下のコマンドを順次実行し、且つ CMakeLists.txt の変更も確認済みです)

既に解決済み:実装ミスによるものでした。

cmake_minimum_required(VERSION 3.5)
project(dandelion VERSION 1.1)

set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release")
if (CMAKE_BUILD_TYPE MATCHES "(Debug)|(Release)")
    message("現在のビルドタイプ: ${CMAKE_BUILD_TYPE}")
else()
    message("デフォルトのビルドタイプをDebugに設定します。")
    set(CMAKE_BUILD_TYPE "Debug")
endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)

add_subdirectory(deps/glfw)
add_subdirectory(deps/fmt)

set(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT OFF CACHE BOOL "" FORCE)
set(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT OFF CACHE BOOL "" FORCE)
set(ASSIMP_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(ASSIMP_BUILD_COLLADA_IMPORTER TRUE)
set(ASSIMP_BUILD_OBJ_IMPORTER TRUE)
set(ASSIMP_BUILD_FBX_IMPORTER TRUE)
add_subdirectory(deps/assimp)

set(GLAD_SOURCES
    deps/glad/src/glad.c
)
set(IMGUI_SOURCES
    deps/imgui/imgui.cpp
    deps/imgui/imgui_demo.cpp
    deps/imgui/imgui_draw.cpp
    deps/imgui/imgui_tables.cpp
    deps/imgui/imgui_widgets.cpp
    deps/imgui/imgui_impl_glfw.cpp
    deps/imgui/imgui_impl_opengl3.cpp
)

set(DANDELION_PLATFORM_SOURCES
    src/platform/platform.cpp
    src/platform/gl.cpp
    src/platform/shader.cpp
)
set(DANDELION_UI_SOURCES
    src/ui/controller.cpp
    src/ui/menubar.cpp
    src/ui/toolbar.cpp
)
set(DANDELION_SCENE_SOURCES
    src/scene/scene.cpp
    src/scene/group.cpp
    src/scene/object.cpp
    src/scene/camera.cpp
    src/scene/light.cpp
)
set(DANDELION_UTILS_SOURCES
    src/utils/stb_image_wrapper.cpp
    src/utils/ray.cpp
    src/utils/aabb.cpp
    src/utils/bvh.cpp
    src/utils/kinetic_state.cpp
    src/utils/logger.cpp
)
set(DANDELION_RENDER_SOURCES
    src/render/shader.cpp
    src/render/rasterizer.cpp
    src/render/rasterizer_renderer.cpp
    src/render/whitted_renderer.cpp
    src/render/render_engine.cpp
    src/render/triangle.cpp
)
set(DANDELION_GEOMETRY_SOURCES
    src/geometry/halfedge_mesh.cpp
    src/geometry/meshedit.cpp
    src/geometry/halfedge.cpp
    src/geometry/vertex.cpp
    src/geometry/edge.cpp
    src/geometry/face.cpp
)
set(DANDELION_SIMULATION_SOURCES
    src/simulation/solver.cpp
)

set(SOURCES
    src/main.cpp
    ${DANDELION_PLATFORM_SOURCES}
    ${DANDELION_UI_SOURCES}
    ${DANDELION_SCENE_SOURCES}
    ${DANDELION_UTILS_SOURCES}
    ${DANDELION_RENDER_SOURCES}
    ${DANDELION_GEOMETRY_SOURCES}
    ${DANDELION_SIMULATION_SOURCES}
    ${GLAD_SOURCES}
    ${IMGUI_SOURCES}
)

add_executable(${PROJECT_NAME} ${SOURCES})
target_include_directories(${PROJECT_NAME}
    PRIVATE deps
    PRIVATE deps/glad/include
)
target_link_directories(${PROJECT_NAME} PRIVATE deps)
target_link_libraries(${PROJECT_NAME}
    glfw
    assimp
    fmt::fmt
    # デバッグ用 dandelion-ray-debug
    # 最適化用 dandelion-ray
    # デバッグ用 dandelion-bvh-debug
    # 最適化用 dandelion-bvh
)
target_compile_definitions(${PROJECT_NAME}
    PRIVATE <<CONFIG:Debug>>:DEBUG
    PRIVATE SPDLOG_FMT_EXTERNAL
)

set(current_target ${PROJECT_NAME})
include(${CMAKE_CURRENT_SOURCE_DIR}/CompilerFlags.cmake)

file(COPY ${PROJECT_SOURCE_DIR}/resources DESTINATION ${PROJECT_BINARY_DIR})

既に解決済みです。問題は私の実装にありました。