构建失败
server log:
适用于 .NET Framework MSBuild 版本 17.9.8+b34f75857
1>Checking Build System
Building Custom Rule C:/data/submissions/dandelion/deps/fmt/CMakeLists.txt
Building Custom Rule C:/data/submissions/dandelion/deps/glfw/src/CMakeLists.txt
Building Custom Rule C:/data/submissions/dandelion/deps/assimp/contrib/zlib/CMakeLists.txt
format.cc
context.c
adler32.c
compress.c
crc32.c
deflate.c
gzclose.c
gzlib.c
init.c
gzread.c
gzwrite.c
inflate.c
infback.c
inftrees.c
inffast.c
trees.c
uncompr.c
zutil.c
input.c
monitor.c
vulkan.c
zlibstatic.vcxproj -> C:\data\submissions\tmp\build\deps\assimp\contrib\zlib\Debug\zlibstaticd.lib
Building Custom Rule C:/data/submissions/dandelion/deps/assimp/code/CMakeLists.txt
window.c
os.cc
win32_init.c
win32_joystick.c
Assimp.cpp
CInterfaceIOWrapper.cpp
Compression.cpp
BaseImporter.cpp
BaseProcess.cpp
win32_monitor.c
PostStepRegistry.cpp
ImporterRegistry.cpp
DefaultIOStream.cpp
IOSystem.cpp
DefaultIOSystem.cpp
ZipArchiveIOSystem.cpp
Importer.cpp
win32_time.c
SGSpatialSort.cpp
VertexTriangleAdjacency.cpp
SpatialSort.cpp
SceneCombiner.cpp
ScenePreprocessor.cpp
win32_thread.c
正在生成代码...
SkeletonMeshBuilder.cpp
StandardShapes.cpp
TargetAnimation.cpp
win32_window.c
RemoveComments.cpp
Subdivision.cpp
scene.cpp
fmt.vcxproj -> C:\data\submissions\tmp\build\deps\fmt\Debug\fmtd.lib
Bitmap.cpp
wgl_context.c
Version.cpp
CreateAnimMesh.cpp
simd.cpp
material.cpp
AssertHandler.cpp
Exceptional.cpp
Base64.cpp
DefaultLogger.cpp
Exporter.cpp
egl_context.c
AssimpCExport.cpp
CalcTangentsProcess.cpp
ComputeUVMappingProcess.cpp
ConvertToLHProcess.cpp
EmbedTexturesProcess.cpp
osmesa_context.c
FindDegenerates.cpp
FindInstancesProcess.cpp
FindInvalidDataProcess.cpp
FixNormalsStep.cpp
DropFaceNormalsProcess.cpp
正在生成代码...
GenFaceNormalsProcess.cpp
GenVertexNormalsProcess.cpp
PretransformVertices.cpp
ImproveCacheLocality.cpp
JoinVerticesProcess.cpp
LimitBoneWeightsProcess.cpp
glfw.vcxproj -> C:\data\submissions\tmp\build\deps\glfw\src\Debug\glfw3.lib
RemoveRedundantMaterials.cpp
RemoveVCProcess.cpp
SortByPTypeProcess.cpp
SplitLargeMeshes.cpp
TextureTransform.cpp
TriangulateProcess.cpp
ValidateDataStructure.cpp
OptimizeGraph.cpp
OptimizeMeshes.cpp
DeboneProcess.cpp
ProcessHelper.cpp
MakeVerboseFormat.cpp
ScaleProcess.cpp
ArmaturePopulate.cpp
GenBoundingBoxesProcess.cpp
SplitByBoneCountProcess.cpp
MaterialSystem.cpp
STEPFileReader.cpp
STEPFileEncoding.cpp
ColladaHelper.cpp
ColladaLoader.cpp
ColladaParser.cpp
ObjFileImporter.cpp
ObjFileMtlImporter.cpp
ObjFileParser.cpp
FBXImporter.cpp
FBXParser.cpp
FBXTokenizer.cpp
FBXConverter.cpp
FBXUtil.cpp
FBXDocument.cpp
FBXProperties.cpp
FBXMeshGeometry.cpp
FBXMaterial.cpp
FBXModel.cpp
FBXAnimation.cpp
FBXNodeAttribute.cpp
FBXDeformer.cpp
FBXBinaryTokenizer.cpp
FBXDocumentUtil.cpp
shapes.cc
advancing_front.cc
cdt.cc
sweep.cc
sweep_context.cc
clipper.cpp
OpenDDLParser.cpp
DDLNode.cpp
OpenDDLCommon.cpp
OpenDDLExport.cpp
Value.cpp
OpenDDLStream.cpp
o3dgcArithmeticCodec.cpp
o3dgcDynamicVectorDecoder.cpp
o3dgcDynamicVectorEncoder.cpp
o3dgcTools.cpp
o3dgcTriangleFans.cpp
crypt.c
ioapi.c
unzip.c
assimp.vcxproj -> C:\data\submissions\tmp\build\deps\assimp\lib\Debug\assimp-vc143-mtd.lib
Building Custom Rule C:/data/submissions/dandelion/CMakeLists.txt
main.cpp
platform.cpp
gl.cpp
controller.cpp
menubar.cpp
toolbar.cpp
scene.cpp
group.cpp
object.cpp
C:\data\submissions\dandelion\src\scene\object.cpp(107,38): error C2220: 以下警告被视为错误 [C:\data\submissions\tmp\build\dandelion.vcxproj]
C:\data\submissions\dandelion\src\scene\object.cpp(107,38): warning C4100: “all_objects”: 未引用的形参 [C:\data\submissions\tmp\build\dandelion.vcxproj]
camera.cpp
light.cpp
stb_image_wrapper.cpp
kinetic_state.cpp
logger.cpp
rasterizer.cpp
rasterizer_renderer.cpp
C:\data\submissions\dandelion\src\render\rasterizer_renderer.cpp(101,41): error C2220: 以下警告被视为错误 [C:\data\submissions\tmp\build\dandelion.vcxproj]
C:\data\submissions\dandelion\src\render\rasterizer_renderer.cpp(101,41): warning C4244: “=”: 从“float”转换到“int”,可能丢失数据 [C:\data\submissions\tmp\build\dandelion.vcxproj]
C:\data\submissions\dandelion\src\render\rasterizer_renderer.cpp(102,41): warning C4244: “=”: 从“float”转换到“int”,可能丢失数据 [C:\data\submissions\tmp\build\dandelion.vcxproj]
C:\data\submissions\dandelion\src\render\rasterizer_renderer.cpp(112,52): warning C4267: “初始化”: 从“size_t”转换到“unsigned int”,可能丢失数据 [C:\data\submissions\tmp\build\dandelion.vcxproj]
whitted_renderer.cpp
render_engine.cpp
triangle.cpp
halfedge_mesh.cpp
正在生成代码...
正在编译...
meshedit.cpp
halfedge.cpp
vertex.cpp
edge.cpp
face.cpp
solver.cpp
C:\data\submissions\dandelion\src\simulation\solver.cpp(68,56): error C2220: 以下警告被视为错误 [C:\data\submissions\tmp\build\dandelion.vcxproj]
C:\data\submissions\dandelion\src\simulation\solver.cpp(68,56): warning C4100: “previous”: 未引用的形参 [C:\data\submissions\tmp\build\dandelion.vcxproj]
imgui.cpp
imgui_demo.cpp
imgui_draw.cpp
imgui_tables.cpp
imgui_widgets.cpp
imgui_impl_glfw.cpp
imgui_impl_opengl3.cpp
正在生成代码...
可是在本地端运行挺正常的啊,没有出现报错,只有一个警告