The main post is a negative review, and the positive review of JackJeanne is at https://xjtu.app/t/topic/14536/12:
Recently I tried some otome games, but they always felt lacking, so I’m just leaving a brief comment as a record.
Koi to Deep Space is like a second‑type game, with combat sections. Its presentation is more straightforward, offering a direct dating feature you can choose. The dialogue writing is decent, with many details in the speech. However, the main storyline is almost nonexistent; a single section is probably under a thousand words.
Taisho Symmetry Alice is a Japanese‑style otome game. It flips fairy‑tale elements like the Gray Prince and Little Red Riding Hood, weaving them together with a main plot—an interesting narrative idea. Yet its quality and flaws feel similar to those of Mirage Hall. In short, the short stories often lack detail and contain some illogical elements; you can excuse this by saying it’s a fairy‑tale or fable, but readers don’t need a story at a fairy‑tale level.
E.Plojecta (Elite Engineering) was once an Orange Light game. I bought it on Aifadian. The character writing is indeed delicate, but the plot design feels somewhat failed. It tells of a world divided between people with superpowers and ordinary humans; the heroine, a human spy, infiltrates a class of super‑powered people, initially possessing only the super‑powered people’s memories. The story branches into retaining either human or super‑powered memories, forming white, gray, and black lines.
Perhaps spreading the narrative across so many endings makes each line feel short, even though the total word count exceeds 1 million. It lacks a single, absolute core. It might also be that, during its time on Orange Light, the author wrote three separate parts, resulting in different main ideas—e.g., the gray line introduces some time‑travel element. I used to be confused by tree‑like narrative structures, but after seeing this, I think the degree of freedom must not be too large. If you really want multiple lines, you might need to study something like Sea Sand Storm, which revolves around a central event at a specific place and time.
Actually, the opening is written quite nicely, showing the author has skill, but it’s a pity. Some say Orange Light games are only Infiltration of the Red Path and Tangdi’s Splendor, each claiming half the market. It’s hard for an individual author to produce something outstanding. Ironically, both of those games are now unplayable on the surface.
I might still try JackJeanne, which seems to be a musical. I’ll see.
I originally thought that, in theory, otome games are just about turning a Gal (female) character into a male, so there should be good examples, but that doesn’t seem achievable yet. Maybe it’s a first‑move advantage? After all, if a Gal has already written a story, turning the female into a male and rewriting it would be repetitive, and the core of each excellent work isn’t really about gender.